Landing Page / Game Cinematics

    CINEMATIC TRAILERS AND INTROS THAT SELL THE GAME.

    AI cinematic trailers, opening sequences, and story teasers for game studios, publishers, and indie teams. Hollywood-grade image without Hollywood-grade budgets.

    Game cinematic visual
    Reveal trailersCinematic introsStory teasersMarketing assets
    Showcase 1
    Showcase 2
    Showcase 3
    Opportunity

    Where this becomes valuable

    • A reveal trailer from a top-tier vendor costs $500k–3M.
    • Indie teams could not compete with AAA image - until now.
    • Marketing campaigns need content beyond in-engine capacity.
    Output

    What you actually get

    A cinematic reveal or story trailer (30–90s).
    An opening cinematic with consistent characters.
    Marketing key art and teasers for every campaign beat.
    Showcase

    Cinematic content that holds the game world

    We build cinematic content that sits on the game's art direction, holds characters consistent, and lands at feature-film quality. No disconnect between the trailer and the game itself.

    Trailer in 3–4 weeks

    Cinematic trailer in a month. Traditional vendor = 6–9 months.

    Consistent characters & world

    Characters and environments hold across trailer, intro, and campaign.

    Art-direction first

    We work from your art bible - not against it.

    Process visual
    Process visual
    Process visual
    Workflow

    Our workflow

    01

    Art bible & beats

    Game art bible, story beats, character sheets, environment plates.

    02

    Cinematic development

    Characters, environments, camera language, lighting moods, key shots.

    03

    Production & marketing kit

    Trailer, intro, teasers, key art, social cutdowns for launch.

    Deliverables

    Typical deliverables

    A paid-traffic landing page has to make the offer concrete fast. We keep the deliverables specific.

    Reveal trailer (30–90s)
    Intro / opening cinematic
    Story teasers for marketing
    Key art for Steam, PSN, marketing
    Social cutdowns for launch
    Behind-the-cinematic content
    FAQ

    Common questions

    Do you work with our art director?

    Always. Cinematic content rides on the game art bible, so the AD is a key partner.

    Can we provide in-engine plates?

    Ideal. We work with plates, render passes, character sheets. Hybrid pipeline is a strength.

    Is this right for indie titles?

    Especially. Indie studios get AAA-level cinematic content for a fraction of the cost.

    Next step

    Launching a game?

    Send the art bible, story beats, or even just a pitch deck. We will tell you what we ship as the first cinematic sample.

    Gedeon Drapák - Founder & Director
    Gedeon Drapák - Founder & Director

    LET'S MAKE THE IMPOSSIBLE.

    Ready to disrupt your industry? Let's discuss your vision.

    Book Discovery Call

    Takes 30 seconds. No commitment.

    gedeon@edenmakers.aiPrague, CZ - Working Globally